Posted by Ross

Applications for the Flame Over beta now closed

Hi everyone,

A massive thank you to everyone who has offered to help us with the Flame Over closed beta on Steam. We really do appreciate it.  With the application period now closed we’re going to be looking to get the closed beta up and running before the week is over. As such, everyone who applied to the beta can expect to receive a reply by the end of tomorrow, depending on when the Steam keys come through.

If you didn’t apply in time then please keep an eye on the blog as it’s possible we may re-open applications in the future. Please rest assured that if we do we’ll be posting about it here, as usual.

In preparation for the beta we’ve been hard at work on the PC version of Flame Over and the game seems to be coming along nicely. In addition to a few balancing tweaks we’ve also added a brand new tutorial mode, and we’ll be watching to see how the external beta testers manage with it.

All that being said, it’s not like we’ve been neglecting the PS4 build, which - while it won’t feature in the closed beta - is also coming along well and more or less at the same rate as the Steam version which is exciting news for PS4 owning action Roguelike fans. :)

Finally, I’d like to apologise for the delay to the Flame Over PS Vita patch, which we promised a few weeks back.  Unfortunately while the work on the patch has been completed, there has been an administrative delay in getting the patch distributed. We’re currently working to resolve this and I hope to have more news for you soon. Thanks for bearing with us!

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Posted by Ross

Apply now for the Flame Over PC closed beta

Hi everyone. It’s been a long time since I’ve written one of these blogs, but since Al is off sunning himself in Florida I’m afraid you’re stuck with me today :). To make up for it, I might have some good news for any of you who fancy getting their hands on the PC version of Flame Over a little early.

That’s because we’re now opening applications for the PC version of Flame Over. If you’d like to help us out then please send an email to: beta@laughingjackal.co.uk  with your name, date of birth and the technical specifications of your PC.

Applications will close on the 22nd April, so please make sure to get them in before then.  As with previous closed betas, we will not be picking people on a random or first-come-first-served basis, so please do bear that in mind.  What a ‘yes’ decision actually comes down to depends on a number of factors, including how representative we feel the range of PC specs we’ve assembled for the beta is.

Since its release on PS Vita Flame Over has been getting some great review scores including:

“Flame Over isn’t just one of my favorite PS Vita games of the year but one of my favorite games full stop. I seriously cannot stop playing it.” - 10/10
PS Nation

“Extremely addictive. Hours and hours of pure fun.” 100%
PS3blog.net

“...packs a ferocious difficulty level and a protagonist that makes Fireman Sam look like a weakling... Not only is it one of the best games of 2015 (so far), it’s one of the best games on Playstation Vita. Period.”
Critical Indie Gamer

“Flame Over burns about as bright as a Bunsen burner with the air holes open and some magnesium tape held in the flame. It is a rock of a challenge that only Herculean gamers will complete... If you're up for the challenge, jump right in...” - 9/10
PS Vita Roundup

“Flame Over seems too hot to handle at first, but it's worth every hour you invest into it” - 8/10
Pocket Gamer

“Extremely addictive. Hours and hours of pure fun.” -100%
PS3blog.net

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Posted by Al

Flame Over patch will turn the heat up

Hi everyone,

It’s been another crazily busy week here at Laughing Jackal towers!

Flame Over is now on sale for Vita and the PS4 and Steam versions should be at alpha in around 2-3 weeks – it’s been very cool to get such great feedback from people who’ve already purchased the game on Vita, so a huge thank you to anyone who’s already bought the game. You guys rock! ^^

After launching on Vita and the game having such a great response from the visitors at EGX Rezzed, we’ve been really driven and made a ton of progress on the forthcoming PC and PS4 builds. Yay!

Even better, Vita owners will gain the benefit of some improvements made to the PC/PS4 versions post launch, as we’ve finished testing a patch for Vita that should be submitted to Sony next week (fingers crossed!)

The patch notes for this interim patch are as follows:

  • Thermometer now ONLY fills all the way up when Blaze is standing in a room with a fire burning in it. If the thermometer is full you know there’s a fire in the room somewhere!
  • Fire Exit icon now appears on the Minimap at all times.
  • Blaze now flashes red once hit by a fireball.
  • Blaze now flashes after losing a heart.
  • Fire no longer spawns in the Fuseboard Room.
  • Your own score can be found by pressing [SQUARE] on the Leaderboards screen.
  • Leaderboards now delay before requesting scores, so you can fast scroll through scores.
  • The Loot upgrade category is now automatically unlocked from the start of the game.
  • The Fuseboard Icon will always be visible on your minimap until you turn it off.
  • Upgrade cost warning can now be dismissed.
  • Upgrades screen now only appears when you can unlock an upgrade category or afford an upgrade item.
  • Quick Restart can now be accessed via the Pause Menu immediately upon player death or from the Game Over screen.
  • The Intro video only plays once now, instead of every level load.
  • NPCs now have a brief window of invulnerability when revived with the Defibrillator powerup.
  • Water refill speeds have been doubled.
  • Fixed an exploit where times were posted to Leaderboards without starting from Office Stage 1-1. Scores submitted this way will be voided and reset.
  • Fixed a crash where the player could exit certain rooms by walking into corners.
  • Fixed an issue where autosave could potentially wipe your Player Stats.
  • Fixed an issue where the Caretaker accused you of stealing despite you having not done so.
  • Fixed a visual issue where the magnifying overlay wouldn’t match your upgrade time.
  • Fixed a bug where ambient fire sound would no longer play after the first level.
  • Fixed an issue where the Main menu text became unreadable.

Sounds pretty great, right? :)

Hopefully the submission will go well and you’ll be able to try out Flame Over 1.1 in around a couple of weeks. In the meantime it’s back to work on getting the ultimate firefighting Roguelike ready for its console and Steam debut!

Until then, have a great Easter and talk to you again soon!

Al

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