Posted by Al
Thu, 2nd Oct 2014
Sorry it’s been such a long wait between Blog posts but the good news is that’s only because we’ve been so busy making Flame Over as awesome as possible ahead of last week’s incredible EGX event at London’s soon-to-be-flattened Earl’s Court.
Earls Court was bedecked in The Evil Within stuff. This was on Wednesday, when you could still see the ground. ;)
We were busy tweaking the game as late as the night before the show and have introduced some cool features in the last few weeks that make the game tougher and more rewarding than ever before. Watching our six different fire types attack the player in varied interesting ways, and enabling you to shoot down fireballs in mid-air gives the game a really defensive, panicked feel, which perfectly complements the action. A personal show highlight for me was when a real-life firefighter told me the game felt realistic, something I hope isn’t true for the safety of all the fire fighters out there in the real world. Still, it was a cool moment! ^^
Our small but perfectly formed stand. Paul, Flame Over’s concept and 2D artist, is looking mega-psyched for the day! ^^
While Flame Over could be found in the Vita section on the mega-huge Sony stand, we also had our very own micro-stand in the Rezzed area upstairs. And our stools saw so much action from enthusiastic gamers keen to try out our customised brand of twin-stick firefighting that I swear they were a couple of inches shorter by the end of the weekend.
From the first couple of hours on Thursday morning it was clear that Flame Over is a hit with Vita and PC gamers. We logged over 800 plays on the game between the Sony stand, our 2 Vita test kits and our single PC build, with the vast majority of would-be firefighters being frazzled to death on level 1 or level 2.
This guy was a ninja-level gamer. He managed to get to the 9th level of 16 in only 10 attempts. However, he then died within 10 seconds. Nevertheless, we salute a true pro and Flame Over superfan!
Flame Over is designed to be very tough and highly replayable and that proved to be the case already. One intrepid glutton for punishment eventually managed to get to the Lab theme, but died within 5 seconds of arrival. And that was after perhaps a couple of hours play. He was a supremely skilled gamer and I don’t expect that to be repeated in the vast majority of cases… Needless to say he was a huge fan of Flame Over’s dynamic fires and randomly generated danger. :D
We squeezed in a few interviews with various channels, Youtubers and journalists over the 4 days.
Over the four days of the show we also had a whole load of awesome Youtubers and other film crews and journalists visit the stand. Flame Over seemed to be enjoyed by everyone, in particular DigitalSpy who positioned it as one of their Six Alternative Games of EGX: http://www.digitalspy.co.uk/gaming/feature/a599528/egx-london-2014-six-alternative-games-to-play-at-this-years-expo.html#~oRr3SCwm6sYlTg
That’s some compliment, especially when you’re surrounded by dozens of incredibly high quality and ultra-original indie games. We were very flattered! ^^
We also had a lovely preview from The Sixth Axis: http://www.thesixthaxis.com/2014/09/30/flame-over-preview/
Also some dedicated Youtubers grabbed some coverage from us, so check these guys out and maybe given them a subscribe? ;)
At the time of writing plenty of other coverage is still incoming, and I’ll be visiting other journos and web glitterati as we move towards release.
Flame Over also featured on Sony’s enormous stand, which is possibly the biggest blue thing ever created. Seriously, look at how blue that is… O_o
Like I said earlier, we are close to getting an alpha build of the game on vita now, so you can expect lots more blog posts between now and release.
So, to keep up to date with all things Flame Over subscribe to the blog, or to our Facebook,Twitter, Youtube and Google+ pages where we will be posting all the news from Laughing Jackal.
Cheers until next time!
More on Flame Over:
Blending top down squirt em-up’ action and ‘Pyroguelike’ game mechanics, Flame Over features fast-paced firefighting thrills, randomly generated levels, 4 different game zones and dastardly hazards at every turn!
Guide moustachioed firefighting legend, Blaze Carruthers, in a race against time and near-certain death! Fight through all 16 floors of the Infernal Industries building in a quest to save it from the dynamically spreading fires threatening to raze it to the ground! Fail, and its Flame Over…
- EXPLORATION! An all-action roguelike full of random levels, permadeath and fire and rescue fun!
- EXCITEMENT! Rescue workers, avoid deadly hazards, complete mini missions, save cats… Shop!
- EXPERIENCE! Upgrade player stats, buy powerups and chase speed runs and high scores online.
Posted by Ross
Mon, 29th Sep 2014
I’m coming to you a bit early this week to let you know that our mighty chain-reaction-shooter, OMG Zombies, will be one of this week’s Steam Weeklong Deals.
This means that until October 6th, OMG Zombies will have an incredible 66% reduction from its usual price of £3.99 ($4.99) leaving the price at a shockingly low £1.35 ($1.70). So, why not go and take advantage of this great deal here.
OMG Zombies is an awesome reimagining of a genuine classic: the critically acclaimed OMG-Z, a top-ten all-time Metacritic rated PSP game and ranked as Metacritic’s best action title ever released on PSP! The guys at Push Square gave it 89% and called it “a must buy” game, Escape Rope claimed it’s “...one of the best zombie games in recent memory” and Defunct Games gave it an A rating saying it’s “so addictive... I still can't get enough of watching the explosive chain reaction caused from a well-placed bullet.”
OMG! Alert! Alert! The City of Redfield has been hit by an outbreak of exploding zombies! For cool and unimportant reasons these suckers literally explode when shot, showering their zombie brethren with gore and causing chain reactions of showering zombie gibs with just a single bullet!
As a lone cop armed only with bare wit, a large-calibre sniper rifle and bullets coated in a zombie-exploding pathogen, you are the last man standing at the epicentre of a zombie outbreak. Your mission? To succeed where the police and army failed by clearing the streets of 8 different strains of bloodthirsty zombies and stop Armageddon in its tracks!
Use your sharpshooting skills to vanquish 100 branching levels of zombie hell across 40 unique environments in this hugely addictive chain reaction shooter. Earn 400 shiny medals and cold hard cash to buy 100 different upgrades, all designed to MAKE THOSE ZOMBIES EXPLODE!
Now the new and improved OMG Zombies features completely redrawn HD graphics, more gore, more levels, more upgrades and all-new content including 12 trophies, 100+ leaderboards, a 20-stage ‘Prestige’ system and 5 beautifully illustrated endings.
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Posted by Ross
Fri, 29th Aug 2014
Guten tag everyone,
Feels like ages since my last post! Sorry things have been a bit quiet from me lately. We’ve been neck deep in Gamescom-related stuff but all that’s behind us now so I thought you’d like to hear a bit about the show. Here goes…
Just two Laughing Jackal team members headed over to Cologne for GamesCom, myself and Marc our 3D artist and Unity supremo. We had an insanely early flight so we’re in Cologne by 9am the day before GamesCom started. We paid a visit to our lovely Sony Producer (a.k.a. @TheSakeDiary ) to collect our tickets then had a much needed nap back at the hotel. I got myself back out on the streets in time for the awesome Sony press conference that evening:
This was a nice experience. And I got to mingle with some industry legends, which was sweet!
Once that was over, having nearly trodden on Hideo Kojima’s foot (I can tell I didn’t because no exclamation mark appeared above his head) and chatted a bit to the incredibly nice @mikeBithell I headed out of the chaos and back into the drizzly Cologne twilight, where I was confronted by this lovely sight:
True story: Once I saw a triple rainbow. I deleted the photo by mistake. ;_;
Taking a ‘doubler’ as a good omen for beginning GamesCom the next day I headed back to the hotel and got some sleep.
Next day we hauled ourselves over the river on foot and managed to find the huge Koln Messe venue, where GamesCom is hosted. It made E3 look small! We got in nice and early, then headed to the ginormous Sony stand, where we struggled to find Flame Over at first, eventually discovering it nestled cosily inside the 18+ section of the stand, next to such prestigious company as Mode 7 Games’ awesome Frozen Synapse Tactics, Reventon’s spectacular Hotline Miami 2 and the finely tuned Velocity 2X from our pals over at FuturLab. This was the queue to get in the first day…
A glimpse at the 18+ area’s queue on the Sony stand. At times it was a 4 hour wait. T_T
We had press appointments each day, but between times we were trying to get Flame Over into as many hands as possible. Not easy when the only way into the 18+ section was to queue, for up to FOUR HOURS (I don’t think I like anything that much… O_o) in order to play games like BloodBorne, The Order 1886, and Far Cry 4.
The public days were CRAZILY busy and the place was absolutely packed, so you couldn’t really see the rest of the stand very well most of the time. Luckily I snapped a few pics on my phone (hence the poor quality of the images, sorry!) which you can see here.
There was an enormous big screen demoing upcoming games. You can probably guess that this is for Minecraft on Vita…
The days at GamesCom are long: 9am until 9pm each day, so we were stood up and selling Flame Over hard to anyone who came by. Everyone who tried the game really enjoyed it, especially those who are into Roguelike mechanics and top-down shooters, but the challenge was too much to overcome for many. I guess trade shows aren’t the best to try out games like that. I remember not having a great impression of Dark Souls at EGX a few years back, there just wasn’t the time to sink into it!
Vita games were demoed on barrels like this one. Look at our sexy flyer! Hot stuff!!
At the end of a long hard week we managed to celebrate a little in our hotel bar on our last evening. Delicious mojitos topped off a lovely last day puffed off on the praise of a wonderful PocketGamer preview of the game: http://www.pocketgamer.co.uk/r/PS+Vita/Flame+Over/news.asp?c=61051
Flame Over had an excellent GamesCom all told. We had great feedback from the public and press we’d spoken to and plenty of stuff to tweak based on watching how other people played the game. And now a nice list to finish off with:
Here are the top 5 things I learnt from GamesCom 2014:
1) It’s great to get the public to play your game ahead of release as it gives you a real insight into any areas they may struggle with, or be frustrated by that you didn’t anticipate. Better to find this out BEFORE release!
2) Cologne is a fantastic city that’s WELL worth a visit. We had an amazing time out of the show, even if it was just mixing with @SpiltMilkStudio and some very drunk Germans still on a world cup high! ^^
3) Germans CANNOT sing. Ever. Having to stand by a giant stage with SingStar karaoke each and every day has taught me that much. No wonder they love the Hoff so much… :D
4) If you like beer and you like sausages (or pork in general, actually) you will like Cologne. Currywurst is delicious… O_o
5) Everyone thinks Flame Over is cool (or HOT), which makes those little tweaks in point 1 even more important!
More news on Flame Over next week I hope. Until then Auf Weidersehen!! :-)