Posted by Ross
Fri, 27th Jun 2014
Apologies for the missed Blog post last week, but things have been “heating up” in Flame Over’s development.
Since last we spoke quite a lot has happened, including:
- Finished coding of our mini missions for each theme (excluding any bug fixes, naturally!)
- Added all remaining Hazard rooms to the Executive theme for testing.
- Created our remaining hazard items, including gas bottles, movement-triggered explosives, giant crushers and other evil devices!
- Reworked soaking visuals to provide better looking soaks for extinguisher and hose.
With all that going on its been a great couple of weeks in the game’s life cycle. Now those things are done, we can move onto the juicier stuff, in particular getting the game’s remaining features in, adding some more menus and UI into the game and – most exciting of all!! – animating Blaze, the game’s hero.
Above: An example of an environment that’s been covered in extinguisher foam
For a long time now we’ve been working on the key features of the game and poor old Blaze has had to wait an age before he can truly feel alive. Our trusty fireman has an awful lot of actions to create, most of which function correctly right now, but are yet to be represented visually in-game. So, in the very near future we’ll be adding proper hose and extinguisher firing animations, wielding the fire axe to smash down fire doors, dying (various causes!), getting injured, taking heat damage from fires, and TONS of other stuff!
The process of making Blaze look as good as the rest of the game has finally begun, and I can’t wait to share all those developments with you over the coming weeks. Hopefully this means we can begin sharing video footage with you soon! :D
Above: Water from the hose clears away the foam and soaks the environment
So, for now, I hope you like our foam and water soaking visuals and I’ll talk to you again next week – promise! ;)
Cheers until then,
Posted by Ross
Fri, 20th Jun 2014
Hi everyone. It’s been another busy week here on Flame Over. So busy, in fact, that Al hasn’t been able to tear himself away from the game to write a blog post, so I’m afraid you’re stuck with me. :)
This past week we’ve been doing a lot of work on the tutorial for Flame Over and we’ve also started work on the Factory Missions, which should really ramp up the pressure in the late game – some very interesting defusing and other exciting stuff to come!
The other big news is that the Steam Summer Sale has now started and for the first time ever one of our games is part of it. That’s right, OMG Zombies! will have a 60% discount for the duration of the sale, meaning you can pick up the PC version of the chain reaction shooter for under $2! So, now there’s no excuse to not pick it up from the Steam Store here. Particularly as OMG Zombies! is still in the top ten PSP games of all time according to Metacritic.
For those of you who never experienced the simple joys of zombie-popping first time around, the zombie virus in OMG Zombies! is the result of a virulent fungus that causes its zombified victims to EXPLODE when attacked. That’s pretty cool in itself, but if any infected matter lands on another zombie then they’ll explode too, causing a chain-reaction tsunami of gore! Wise to this, as a highly trained Riot Cop, you’re able to use your wits to take down hordes of the undead with a single well-placed rifle round.
The Steam release of OMG Zombies! also includes Cloud Saving so you can continue your save games on any machine, plus there are 8 Steam Trading Cards for you to collect :). So why not go pick up OMG Zombies! this weekend?
That’s all for now. I’ll be back next week, but until then you can join us on our Facebook, Twitter, Youtube and Google+ pages where we will be posting all the news from Laughing Jackal.
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Posted by Al
Fri, 13th Jun 2014
It’s that time again, so let’s catch up on what’s been cooking in Flame Over, Laughing Jackal’s forthcoming roguelike fire fighting game, in the last seven days…
This week we’ve put the finishing touches to the sample environments of our newly-completed Factory theme and they are looking pretty deluxe, I must say!
Above: A fabrication room, where some of Infernal Industries more unsavoury products are assembled.
Above: A typical warehouse environment for Blaze to extinguish. Watch that fuel on the back of the forklift!
The Factory is Flame Over’s last and most treacherous theme. We’ve divided its environments up into various room types, each of which will feature different kinds of flammable materials and hazards (pro tip: watch out for damaged wall vents!) for Blaze Carruthers to survive.
Above: A machine room where chemicals are produced. Beware of explosions!
As well as Factory-related stuff, we’ve made progress in other areas too, chiefly around our mini missions: bite sized chunks of gameplay that pop up every couple of levels. You will be tasked with jobs of varies varieties, helping track down missing items, protecting top secret company data and all manner of other cool stuff to be revealed in the near-ish future! :)
Above: A packing room full of lots of lovely flammable wood and paper in neat, fire-friendly rows...
Outside of all of those things we’ve been taking care of business on the debugging side, squashing some older and peskier issues in between jobs. Soon all of our mini missions will be coded and feature complete, at which point we’ll look forward to sharing them with you! Then it’ll be onwards up and upwards adding our remaining features as we head towards an alpha over the next couple of months.
Above: Printing room that'll be a electrical nightmare, plus lots of lovely burny paper. :)
That’s about it for this week. I hope you like the look of our Factory theme. Needless to say it should be the toughest of them all once work has finished… mwahahahaha! ^^
See you next week!