Posted by Ross
Fri, 4th Jul 2014
Wow, it’s been a super busy week here at Laughing Jackal as we continue to beaver away on our forthcoming action Roguelike for Vita, Flame Over. Also, coincidentally we just had a fire alarm test a few moments ago, to really get us in the firefighting mood! ;)
As discussed last week, we’ve been working on Blaze’s animations for everything he does in the game, from idling with each of his various tools and throwing water bombs, to using interactive stuff like switches, dying and celebrating. The animations are going in as I write this and hopefully it’ll be a relatively hassle free process (famous last words!)
Flame Over star Blaze performs his victory, run and death animations
While that’s been going on we’ve been able to begin tweaking core gameplay and make some cool new additions. We finally have enough ‘stuff’ in the game to begin looking at each of the elements in isolation and think about what’s needed in order to make it more fun and not too easy or too hard, etc.
We’ve also been getting some of our fire based enemies behaving correctly and that involves tying each one to a specific material type in the game world. For example, fabric objects such as carpets, rugs, chairs, etc, can spawn a fire-based enemy type. This launches a low-level fireball that creeps swiftly along the ground, setting fire to anything it makes contact with. You can sometimes see a trail of fire make its way across a room and even go through a door behind you and carry on setting a trail of fire in the next room! VERY cool to see in action and something I am personally super happy with.
We have a few other ‘fire enemy’ types we’re working on as well and soon we’ll be at a stage where we can show you all of this stuff in action via a nice video. I REALLY can’t wait to get to that point, which should be in the next few weeks with a bit of luck!
Next week we’ll continue to look at our fire enemies, and also work on a really nice GUI that tells you exactly what’s going on, gives you plenty of warning of danger and, vitally in a Roguelike action game, gives you plenty of warning when you’re near death!
Until next week, have a good one. ^_^
Posted by Ross
Fri, 27th Jun 2014
Apologies for the missed Blog post last week, but things have been “heating up” in Flame Over’s development.
Since last we spoke quite a lot has happened, including:
- Finished coding of our mini missions for each theme (excluding any bug fixes, naturally!)
- Added all remaining Hazard rooms to the Executive theme for testing.
- Created our remaining hazard items, including gas bottles, movement-triggered explosives, giant crushers and other evil devices!
- Reworked soaking visuals to provide better looking soaks for extinguisher and hose.
With all that going on its been a great couple of weeks in the game’s life cycle. Now those things are done, we can move onto the juicier stuff, in particular getting the game’s remaining features in, adding some more menus and UI into the game and – most exciting of all!! – animating Blaze, the game’s hero.
Above: An example of an environment that’s been covered in extinguisher foam
For a long time now we’ve been working on the key features of the game and poor old Blaze has had to wait an age before he can truly feel alive. Our trusty fireman has an awful lot of actions to create, most of which function correctly right now, but are yet to be represented visually in-game. So, in the very near future we’ll be adding proper hose and extinguisher firing animations, wielding the fire axe to smash down fire doors, dying (various causes!), getting injured, taking heat damage from fires, and TONS of other stuff!
The process of making Blaze look as good as the rest of the game has finally begun, and I can’t wait to share all those developments with you over the coming weeks. Hopefully this means we can begin sharing video footage with you soon! :D
Above: Water from the hose clears away the foam and soaks the environment
So, for now, I hope you like our foam and water soaking visuals and I’ll talk to you again next week – promise! ;)
Cheers until then,
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Posted by Ross
Fri, 20th Jun 2014
Hi everyone. It’s been another busy week here on Flame Over. So busy, in fact, that Al hasn’t been able to tear himself away from the game to write a blog post, so I’m afraid you’re stuck with me. :)
This past week we’ve been doing a lot of work on the tutorial for Flame Over and we’ve also started work on the Factory Missions, which should really ramp up the pressure in the late game – some very interesting defusing and other exciting stuff to come!
The other big news is that the Steam Summer Sale has now started and for the first time ever one of our games is part of it. That’s right, OMG Zombies! will have a 60% discount for the duration of the sale, meaning you can pick up the PC version of the chain reaction shooter for under $2! So, now there’s no excuse to not pick it up from the Steam Store here. Particularly as OMG Zombies! is still in the top ten PSP games of all time according to Metacritic.
For those of you who never experienced the simple joys of zombie-popping first time around, the zombie virus in OMG Zombies! is the result of a virulent fungus that causes its zombified victims to EXPLODE when attacked. That’s pretty cool in itself, but if any infected matter lands on another zombie then they’ll explode too, causing a chain-reaction tsunami of gore! Wise to this, as a highly trained Riot Cop, you’re able to use your wits to take down hordes of the undead with a single well-placed rifle round.
The Steam release of OMG Zombies! also includes Cloud Saving so you can continue your save games on any machine, plus there are 8 Steam Trading Cards for you to collect :). So why not go pick up OMG Zombies! this weekend?
That’s all for now. I’ll be back next week, but until then you can join us on our Facebook, Twitter, Youtube and Google+ pages where we will be posting all the news from Laughing Jackal.