Posted by Al
Fri, 14th Nov 2014
This week’s been a busy one! As well as inching dangerously close to a beta of Flame Over, we also attended Steel Media’s super-duper ‘Big Indie Pitch’ event at London’s ExCel yesterday.
Above: Once we arrived at the Big Indie Pitch it was cool to see Flame Over up on the big screen.
Big Indie Pitch is a speed-dating style pitching event, connecting indie devs and games journalists via a series of very short pitches. Each dev takes turns to demo their game to 4 tables of journos, with each pitch lasting just 3 minutes with 1 minute for questions afterwards. When time’s up it’s off to the next table to start over again – you’re all done in just 16 minutes!
We got to the event bang on time, then waited for our pitching slot to come up; unfortunately we were in the last group, but at least we’d be freshest in the judges’ minds when our time did come. While we waited we got to mingle with other devs and some of the journos in attendance who weren’t judging the event. We also did our level best to eat as many free nachos as possible! :)
Above: All set up, ready to pitch!
When our turn came we rushed from table to table getting as many Flame Over factoids across as possible and giving the judges as much hands on time with the game as we could. Given that even an easy Flame Over level is gonna take at LEAST 3-4 minutes to complete, it was a tough gig, but we felt that our pitches went pretty well.
Once everyone was finished we had a nervous wait while the judges painstakingly compared notes and collated the scores for each game. Imagine our surprise when 3rd place was announced and Flame Over was called out over the mic! We’d expected what was primarily a phone/tablet focused event to favour some of the other contestants (ours was the only Vita game on show) but the quality of Flame Over thankfully shone through in the short time we had.
Above: Our baseball and certificate as 3rd place winners! Yay for Flame Over!!
The other worthy winners were ‘Polyganic’ from Fluff Stuff Studios in 1st place and ‘Planet Quest’ by outofthebit coming in 2nd – huge congrats to both of them!)
You can see more about Big Indie Pitch, Flame Over and the other winners in Pocketgamer’s coverage of the event, right here: http://www.pocketgamer.co.uk/r/iPhone/Big+Indie+Pitch/news.asp?c=62550
All in all we had a great time at the Big Indie Pitch and would love to attend again in the future. We were thrilled to win 3rd place with Flame Over, so a huge thanks to all of the judges – you might consider giving each of them a follow on Twitter. Here’s where you can find them:
Mark Brown, Pocket Gamer: @britishgaming
Harry Slater, Pocket Gamer: @harryslater
Bob Heubel, Immersion: @BobHeubel
Danny Russell, 148 Apps: @caffeinedreamer
Phillippa Warr, Wired and Guardian: @philippawarr
Will Freeman, Observer: @spadgy_OTA
Alysia Judge, ITProPortal: @AlysiaJudge
Vaughn Highfield, Freelance: @Starfox118
That’s it for this time. See you again here on the Blog soon.
Posted by Al
Fri, 7th Nov 2014
Cool news this week! We’re now really close to reaching a beta of the Vita version of Flame Over, and to celebrate we’ve decided to share the game’s beautiful intro sequence with you all, courtesy of our super-talented artists, Marc and Paul. Check it out:
Let us know what you think in the comments below – we couldn’t be more pleased with how it’s turned out. :)
We’ve now got almost every feature implemented in the game. Now it’s a question of getting the last few bits finished, polishing stuff that needs it, and fixing all the funny little bugs that crop up at this stage of the project. So far, things are looking good for a submission by the end of the year, which means release on Vita in the early part of Q1 2015!
Flame Over will be released on Vita first, before we turn our attention to the PS4 version, which will be followed by a Steam release, hopefully all of which will happen during Q1 2015. We are so thrilled with how things are turning out, and can’t wait to share more of the game with you.
We’ve continued sharing the game with magazines and websites over the last couple of months, with recent visits to Future Publishing and Imagine Publishing that will hopefully result in some great preview coverage in early December. We’ll keep you posted here and on the Twitter feed, so watch this space!
We’re also hoping to share some new gameplay videos over the next 2-3 weeks, so you can see even more of the game for yourselves!
Until then you can keep up to date with Flame Over here on the blog, or via our Twitter and Facebook pages.
See you next time!
« Older posts * Laughing Jackal Ltd. cannot be held responsible for the content of any external links
Posted by Al
Fri, 10th Oct 2014
It’s been another interesting week here at LJ Towers as we move towards finishing Flame Over. We’ve hit alpha recently so now we’re busy heading towards beta, polishing everything in the game, adding the remaining powerups, improving the UI and integrating feedback from players at EGX to improve the experience for all types of players. It’s important we get this right, especially in a game that’s so demanding of repeat play and death after death after death! :) To show you a bit of the progress we’ve been making I’ve added a few new screenshots to this post. Enjoy!
The Lab theme offers far more dangerous layouts. This isn’t gonna end well… :S
As well as heading towards a beta build, we’ve also found time to take Flame Over on the road for the first time, with the aim of getting preview coverage from gaming websites and magazines. While the ball has only just started rolling, it seems like Flame Over is already popular with the critics, which is great considering we’re by no means done yet!
The more dangerous Factory-themed rooms can be tough, but where there’s fire, there’s money!
Last Friday we got the ball rolling with a visit to Keza Macdonald at Kotaku UK. After we’d handed the Vita over Keza spent over an hour playing, repeatedly getting burnt, frazzled and singed before managing to get to the second level. The fact that Keza kept playing with ever-greater determination made me feel like Flame Over’s difficulty is falling on the awesome side of frustrating. While you might die a lot in the first few sessions, you always feel like death was your fault for being too greedy, impatient or inattentive.
After our meeting we got a lovely preview article earlier this week, which you can read here. My favourite part of the whole thing was the starting couple of lines:
“Flame Over is what Spelunky would be if you played as a firefighter. It’s damned hard, but oddly compelling, too.”
I’ve previously mentioned Spelunky as an influential game in the action-roguelike genre, and while we’re very different games in terms of actual gameplay and action, it’s great to be compared to what’s probably my favourite EVER game, even at this early stage.
The Lab features some new hazards including chemical fires, like this one.
We’ve also received another in-depth preview after EGX, this time from Digital Spy, which did a great job of breaking down Flame Over’s gameplay content. You can catch the whole Digital Spy Hands On here.
So far we’ve had some great coverage, with yet more to come as we continue showing the game to plenty of other journos throughout the land. Next week we hope to take in some of the UK’s leading games magazines, so more news on that as and when it happens. :)
In the meantime, you can keep up to date with all things Flame Over by subscribing to the blog, or to ourFacebook,Twitter, Youtube and Google+ pages, where we will be posting all the news from Laughing Jackal.