Sorry it’s been such a long wait between Blog posts but the good news is that’s only because we’ve been so busy making Flame Over as awesome as possible ahead of last week’s incredible EGX event at London’s soon-to-be-flattened Earl’s Court.
Earls Court was bedecked in The Evil Within stuff. This was on Wednesday, when you could still see the ground. ;)
We were busy tweaking the game as late as the night before the show and have introduced some cool features in the last few weeks that make the game tougher and more rewarding than ever before. Watching our six different fire types attack the player in varied interesting ways, and enabling you to shoot down fireballs in mid-air gives the game a really defensive, panicked feel, which perfectly complements the action. A personal show highlight for me was when a real-life firefighter told me the game felt realistic, something I hope isn’t true for the safety of all the fire fighters out there in the real world. Still, it was a cool moment! ^^
Our small but perfectly formed stand. Paul, Flame Over’s concept and 2D artist, is looking mega-psyched for the day! ^^
While Flame Over could be found in the Vita section on the mega-huge Sony stand, we also had our very own micro-stand in the Rezzed area upstairs. And our stools saw so much action from enthusiastic gamers keen to try out our customised brand of twin-stick firefighting that I swear they were a couple of inches shorter by the end of the weekend.
From the first couple of hours on Thursday morning it was clear that Flame Over is a hit with Vita and PC gamers. We logged over 800 plays on the game between the Sony stand, our 2 Vita test kits and our single PC build, with the vast majority of would-be firefighters being frazzled to death on level 1 or level 2.
This guy was a ninja-level gamer. He managed to get to the 9th level of 16 in only 10 attempts. However, he then died within 10 seconds. Nevertheless, we salute a true pro and Flame Over superfan!
Flame Over is designed to be very tough and highly replayable and that proved to be the case already. One intrepid glutton for punishment eventually managed to get to the Lab theme, but died within 5 seconds of arrival. And that was after perhaps a couple of hours play. He was a supremely skilled gamer and I don’t expect that to be repeated in the vast majority of cases… Needless to say he was a huge fan of Flame Over’s dynamic fires and randomly generated danger. :D
We squeezed in a few interviews with various channels, Youtubers and journalists over the 4 days.
Over the four days of the show we also had a whole load of awesome Youtubers and other film crews and journalists visit the stand. Flame Over seemed to be enjoyed by everyone, in particular DigitalSpy who positioned it as one of their Six Alternative Games of EGX: http://www.digitalspy.co.uk/gaming/feature/a599528/egx-london-2014-six-alternative-games-to-play-at-this-years-expo.html#~oRr3SCwm6sYlTg
That’s some compliment, especially when you’re surrounded by dozens of incredibly high quality and ultra-original indie games. We were very flattered! ^^
We also had a lovely preview from The Sixth Axis: http://www.thesixthaxis.com/2014/09/30/flame-over-preview/
Also some dedicated Youtubers grabbed some coverage from us, so check these guys out and maybe given them a subscribe? ;)
At the time of writing plenty of other coverage is still incoming, and I’ll be visiting other journos and web glitterati as we move towards release.
Flame Over also featured on Sony’s enormous stand, which is possibly the biggest blue thing ever created. Seriously, look at how blue that is… O_o
Like I said earlier, we are close to getting an alpha build of the game on vita now, so you can expect lots more blog posts between now and release.
Cheers until next time!
More on Flame Over:
Blending top down squirt em-up’ action and ‘Pyroguelike’ game mechanics, Flame Over features fast-paced firefighting thrills, randomly generated levels, 4 different game zones and dastardly hazards at every turn!
Guide moustachioed firefighting legend, Blaze Carruthers, in a race against time and near-certain death! Fight through all 16 floors of the Infernal Industries building in a quest to save it from the dynamically spreading fires threatening to raze it to the ground! Fail, and its Flame Over…
- EXPLORATION! An all-action roguelike full of random levels, permadeath and fire and rescue fun!
- EXCITEMENT! Rescue workers, avoid deadly hazards, complete mini missions, save cats… Shop!
- EXPERIENCE! Upgrade player stats, buy powerups and chase speed runs and high scores online.
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