Hey all,
Just a quick one to say that we've hit our deadline and DUÆL INVADERS was submitted to SCEE's FQA department earlier today. With a bit of luck it'll be a nice tidy submission so we'll be able to give you our SCEE release date very soon. We're working on the pricing as quickly as we can too, so I'll keep you posted.
The game should be going into SCEA QA very soon as well - again, news as and when I get it.
While you wait for more news here's some screenshots of the build we've sent in:
Here's our title screen.
A mother ship whizzes through the centre of the enemy wave.
The skew is red, hence the stars and planet moving towards the red ship. Nice touch, IMO. ;)
Probably the single-biggest chain in the game. That's almost 10,000 points in one bullet for blue.
Not bad, when you consider the base value of an enemy is 10 points. :)
Here's an Inverse enemy going off - nice purple halo... oooooh!
It change colours, which is usually a pain, but on some levels its actually pretty essential.
Cheers until next week. :)
Al
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Thanks again to onmode-ky for the names. Good work my man! ;)
You're quite welcome! I'm glad you liked them enough to use them. Just don't feed them after midnight or get them wet.